Showing posts with label SpriteKit. Show all posts
Showing posts with label SpriteKit. Show all posts

Tutorial: Introduction to SpriteKit in Swift

(Image courtesy developer.apple.com)
This is an introduction to a series of SpriteKit tutorials written in the Swift programming language. (We will release the entire series over the course of several weeks). At the top level, this tutorial will be broken up into seven sections. Each section will be comprised of several lessons. For our first section we will focus on the fundamental techniques for working with SpriteKit content. Since sprites are the fundamental building blocks used to create the majority of a games scene’s content we will look at that next. We will then learn how to apply actions to sprites to be able to move around in a game scene. In section four we will expand on the basic concepts just learned by delving deeper into the concept of a node tree and ways to build our game scenes. We will then look at advanced scene processing techniques. In the sixth section we will learn how to simulate physics on the bodies within our scenes. And lastly we will discuss SpriteKit best practices.