Aerodynamics: From Spaceships To Soccer, NASA Examines Airflow

With even the astronauts on the International Space Station spending some time playing micro-gravity soccer in honor of the World Cup, NASA has joined the fun. Though they did not aid in the design of the current World Cup soccer ball, scientists at NASA's Ames Research Center in California turned some of its technology to sports in an aerodynamically-analyzing effort to see what makes a soccer ball superior.

As reported by NASA, Rabi Mehta, their chief of the Experimental Aero-Physics Branch at Ames, claims, “Sports provide a great opportunity to introduce the next generation of researchers to our field of aerodynamics by showing them something they can relate to." Using a wind tunnel, a 17-inch water channel, fluorescent dye and blacklights, the air-flow patterns were assessed at different speeds regarding their interactions with the soccer ball.

The Brazuca, aka the latest soccer ball to feature at the World Cup, has been specially crafted to allow smoother air-flow than the previous spherical target, the Jabulani. Complaints from goaltenders about the Jabulani "knuckling" and creating an unpredictable flight path led to a re-assessment of the ball's design. The improved six-panel Brazuca design should allow for more precise flight patterns.
NASA astronauts Reid Wiseman and Steve Swanson take on German astronaut Alexander Gerst in the Above-The-World Cup

Ad Astra Per Asparagus? Meteorite-Based Farming Techniques May Feed The Future

We may have the spacecraft power to get to Mars and beyond, but what will our pioneering astronauts eat when they've exhausted all the freeze-dried fruit and packaged proteins they've brought there? With long-duration space travel becoming a possibility, one "astroecologist" is assessing the means to create space-sustainable sustenance...in meteorite dust.

Michael Mautner, a Virginia Commonwealth University researcher, told Vice magazine that even barren extraterrestrial environments could feasibly harbor enough nutrients to grow bacteria, fungi, asparagus or potato plants. The phosphates, nitrates and water present in asteroids or meteorites attest to this, and Mautner has experimented by growing asparagus plants in ground-up meteorite dust, similar to soil, with some success.

However, his plans have one major issue to surmount: "The conditions outside Earth are presumably anaerobic {sans oxygen}—that's an order of magnitude harder to do," Mautner said. "But, if we can find things that can grow in extraterrestrial materials under Earth conditions, you can start to talk about it. We can maybe start to use those materials in artificial, oxygen-containing environments."

Eventually, a "ranking system" of the different types of space "soil" could be tested on, and the preferable mixtures of adaptable microorganisms and extremophilic elements could be sent out via rocket in attempts to terraform new worlds.



Bots Making Shots: World Cup To Be Kicked Off By Mind-Controlled Exoskeletal Robot Suit

Thursday's World Cup action in Sao Paulo, Brazil, will capture the world's attention with its athletic spectacle, but will also feature a fascinating technological innovation. The kickoff for the storied soccer tournament, which is expected to be viewed by billions worldwide, is slated to be made by one of eight paralyzed young adults who have been training for the event in a specially-designed robotic exoskeleton.

New Scientist reports that there is "a phenomenal amount of technology within the exoskeleton, including sensors that feed information about pressure and temperature back to the arms of the user, which still have sensation."

Lead robotic engineer Gordon Cheng, working with a team from the University of Munich, Germany, has developed the means for a skullcap of electrodes to transmit signals from the wearer's brain to a computer interface which then instructs the exoskeleton to kick the ball.

No word on if the machine makes vuvuzela noises upon goal completion.

Simulating Space Undersea: NASA Braves The Waves

NASA announced yesterday the launching of two new missions designed to train astronauts for work on the International Space Station and other spaceflight initiatives. However, instead of the flying, the crew will first be floating.

The "aquanauts", as described by a NASA press release, will live and work 62 feet below the surface of the Atlantic Ocean, 5.4 nautical miles off the coast of Key Largo, Florida, as part of an initiative called NEEMO (NASA Extreme Environment Mission Operations.) According to NEEMO project manager Bill Todd, “It is critical that we perform science applicable to NASA’s exploration goals in a high-fidelity space operational context. The extreme environment of life undersea is as close to being in space as possible.”

The crew will include astronauts from NASA, the ESA (European Space Agency), the CSA (Canadian Space Agency), and JAXA (Japan Aerospace Exploration Agency.) They plan to experiment on habitability, a variety of health issues, tele-mentoring skills (used for learning via imagery when an expert cannot be physically present) and extra-vehicular activities (EVAs) that use the oceanic environment to simulate different types of low gravity.
NEEMO aquanauts rollin' in the deep.

Dropping The Ball On Watching Us All: NSA's "Complex" Software Mysteriously Deletes Info Before Lawsuit

The National Security Agency, who have been arguing accusations of massive breaches of privacy due to their supposed care about protecting the very national security their name entails, have turned out to be rather insecure after all...thanks to the apparent complexity their own software.

The Washington Post reports that the NSA was told to retain information for a lawsuit from the Electronic Freedom Foundation (EFF), intended to assess the depths of the NSA's invasive espionage efforts, but that the information was difficult to retain due to the need to shut down certain software elements where the data would be contained. Deputy director Richard Ledgett claimed that trying to safely retain all of the information required for the lawsuit would be deleterious to the agency, and would create "an immediate, specific, and harmful impact on the national security of the United States."

The EFF maintains that some of the information required for their lawsuit, which deals with the unlawful and downright creepy Big Brothering of American citizens, has already been destroyed. The NSA, meanwhile, maintains massive operational facilities' worth of workers and computer systems in which any of their valuable peeping-tom discoveries could have been "lost."


Block It Like It's Hot: Tetris Still Entertains At 30

The iconic brick-arranging, brainteasing video game classic Tetris turned 30 this week, yet remains a staple for novice to advanced gaming enthusiasts worldwide. First created by Russian engineer Alexey Pajitnov and eventually sold to Nintendo after a messy international battle over the game's rights (Pajitnov, a student at the time of the game's creation, would not see royalties for another 10 years due to his work technically being property of glorious Mother Russia), the beloved game has crossed oceans, language barriers, and gaming interfaces for over a generation.

Pajitnov's game had fascinating societal implications during the dawn of the personal computing age. As he would later tell the Guardian, "Tetris came along early and had a very important role in breaking down ordinary people's inhibitions in front of computers, which were scary objects to non-professionals used to pen and paper. But the fact that something so simple and beautiful could appear on screen destroyed that barrier."

Over fifty takeoffs of the Tetris empire exist, ranging from the sequel (Tetris 2) to Pajitnov's other endeavors (Hatris...a version with hats!) to the more esoteric (Tetripz.) The game's addictive nature has been explained by some psychologists as a means to offer an endlessly-satiating ability of completing small tasks in a neat manner.


Alexey Pajitnov's original Tetris design.



3D-Printed Rock Gear Rolls Out For UK Band Klaxons

Klaxons, a band from the UK, plan to embark on the world's first "3D printed tour." Using guitars, amps, and lights created by 3-D printing software, the band are innovating possibilities for new types of sound and new opportunities for equipment creation.

Crafted by Chelmsford company SJA 3D printing, the attempt was a challenge, though one they took to with great results thus far. Klaxons' Jamie Reynolds told NME, "We're going to do something nobody has ever done before. Something big, something fresh. Why not?"

The band plans to take their futuristic gear on a 9-date tour of the UK, beginning at the Norwich Waterfront on October 25th.
One example of a 3D-printed guitar, by Olaf Diegel of New Zealand