Usually when teenagers say "Greenhouse", weed is somehow involved. Surprisingly, not this time. (Image courtesy welikeit.fr.) |
Showing posts with label corporatism. Show all posts
Showing posts with label corporatism. Show all posts
New "Greenhouse" Plug-In Exposes Corporate Political Pay-Outs
It's been a running joke for some time that American politicians should wear advertising logos, a'la racecar drivers, to indicate which corporations they are shilling for. Despite this idea not yet rising to prominence, now, there's an easier way to tell who (and how much) has been paid to play in politics.
Welcome To The Machines: Chinese Factories To Drastically Outnumber Human Workers With Robots
Robot bartenders. Robot chefs. Teachable robots in industry. Yes, robots might be a little bit poised to take over the world. And now, China isn't even trying to hide it...
Even your computer science degree is nothing, next to an actual computer. (Image courtesy bloomberg.com.) |
Block It Like It's Hot: Tetris Still Entertains At 30
The iconic brick-arranging, brainteasing video game classic Tetris turned 30 this week, yet remains a staple for novice to advanced gaming enthusiasts worldwide. First created by Russian engineer Alexey Pajitnov and eventually sold to Nintendo after a messy international battle over the game's rights (Pajitnov, a student at the time of the game's creation, would not see royalties for another 10 years due to his work technically being property of glorious Mother Russia), the beloved game has crossed oceans, language barriers, and gaming interfaces for over a generation.
Pajitnov's game had fascinating societal implications during the dawn of the personal computing age. As he would later tell the Guardian, "Tetris came along early and had a very important role in breaking down ordinary people's inhibitions in front of computers, which were scary objects to non-professionals used to pen and paper. But the fact that something so simple and beautiful could appear on screen destroyed that barrier."
Pajitnov's game had fascinating societal implications during the dawn of the personal computing age. As he would later tell the Guardian, "Tetris came along early and had a very important role in breaking down ordinary people's inhibitions in front of computers, which were scary objects to non-professionals used to pen and paper. But the fact that something so simple and beautiful could appear on screen destroyed that barrier."
Over fifty takeoffs of the Tetris empire exist, ranging from the sequel (Tetris 2) to Pajitnov's other endeavors (Hatris...a version with hats!) to the more esoteric (Tetripz.) The game's addictive nature has been explained by some psychologists as a means to offer an endlessly-satiating ability of completing small tasks in a neat manner.
Alexey Pajitnov's original Tetris design. |
Corporate Media Monopolies Hinder Technological Development
Today, corporate media consolidation has resulted in a situation where a handful of companies now exert virtual monopoly control over our media environment. From the New York Times:
Susan Crawford, a professor at the school, has written a book, “Captive Audience: The Telecom Industry and Monopoly Power in the New Gilded Age,” that offers a calm but chilling state-of-play on the information age in the United States. She is on a permanent campaign, speaking at schools, conferences and companies — she was at Google last week — and in front of Congress, asserting that the status quo has been great for providers but an expensive mess for everyone else.Ms. Crawford argues that the airwaves, the cable systems and even access to the Internet have been overtaken by monopolists who resist innovation and chronically overcharge consumers.The 1996 Telecommunications Act, which was meant to lay down track to foster competition in a new age, allowed cable companies and telecoms to simply divide markets and merge their way to monopoly . . .
Labels:
corporatism,
media
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