E-Emotional Rescue: Computer Programs That Deal In Your Feelings

Experts say that your computer is a better judge of your personality than even your closest family and friends.  It knows your preferences, correspondents, written words, tastes in imagery, secrets kept and deleted, and more.  But what happens in the possibly-near future when machines begin using all of this information to actually UNDERSTAND you?

When it comes to emotional intelligence and your computer, what constitutes too much information?
(Image courtesy singularityhub.com.)

According to the New Yorker, this may be happening more quickly than we expect.  Computers can already attempt to determine moods from vocal pitch and intensity, while simultaneously analyzing any attendant videos for evidence of micro-expressions or gestures that could reveal even more about an interaction.  Even the placement of words in a sentence can be taken to imply other things, indicating how angry, passionate, or spectacularly talented certain authors are.  Now, computers can not only be aware of these elements, but use them to temper their own responses or advice.

Rana el Kaliouby, an Egyptian scientist who runs the Boston-based company Affectiva, is on the forefront of this mecha-emotional leap.  Affectiva's most prominent software, Affdex, is trained to recognize four major emotions:  happy, confused, surprised, and disgusted.  Breaking down the user's face-image into deformable and non-deformable points, the software analyzes how far certain parts of one's face will move (such as a smile or frown raising or lowering the corners of the mouth) in relation to other set points on the face (such as the tip of the nose.)  Things like skin texture (where wrinkles appear, or not) also factor in.  These metrics are analyzed into computing what you feel.

Based off the research of 1960s scientist Paul Ekman, the idea behind this technology stems from a simple, universal concept:  all humans, regardless of race, gender, age or language barriers, have at least six specific facial expressions that register particular emotions.  Ekman broke these expressions down into their constituent movements and wrote a 500-page epic called FACS (Facial Action Coding System) on the subject.  The work has been considered the preeminent treatise on this topic for decades now.

Other companies are on the e-emotional bandwagon too, with names like Emotient, Realeyes, and Sension.  Companies who rely on videoconferencing could now have a useful extra line on what their clients and associates are thinking.  Emotions, which have been found to be closely neurologically related to decision-making and common sense, now can be deduced from faces and choices with a degree of accuracy that seems like mind-reading.

We're less unique than anyone thinks.
(Image courtesy thewaylifeis.com.)

While useful (and now predominantly operational) in business, Kaliouby also spent time researching if this specific recognizance could act as an "emotional hearing aid" for those with autism.  The National Science Foundation offered Kaliouby and her mentor nearly a million dollars to develop this idea.  This proved successful, but the idea was almost immediately extrapolated by businesses from Pepsi to Toyota in the interest of learning more about their consumers' preferences.  These requests overwhelmed the scientists, leading to the creation of Affectiva.  The company, which claims to have refused requests to use the software for espionage (corporate and personal), wanted to generate revenue from investors to augment their autism-relating research.

Thus Affdex began testing users' response to advertisements, giving the promotions industry a leg up on what consumers would be feeling when exposed to their sales pleas.  More than two million videos from eighty countries lent the program an unprecedented amount of information, all adding up to more accuracy in prediction from the program.  Affectiva now deals in these negotiations and improvements full-time.  In coming years, with more "smart" devices and internet-enabled items out there for our interaction, emotional electronics could use their ever-increasing knowledge to hopefully make our lives better.

These programs have our attention, which is a valuable resource.  Now, can that be used to hold our interest, connect us more completely, and/or improve our circumstances (even just by knowing we need the room temperature raised a little?)  Or will it simply serve as another metric to keep tabs on a passive populace?  Will we have the right to know when and where we are being emotionally analyzed, and will we be able to thwart such advances if desired?  Kaliouby maintains that there must be an overall altruistic tilt to the usage of the program, explaining to various advertisers that, “In our space, you could very easily be perceived as Big Brother, as opposed to the gatekeeper of your own emotional data—and it is two very different positions. If we are not careful, we can very easily end up on the Big Brother side.”

Whether we'll end up selling our attention to gain happiness points to sell for more happiness remains uncertain.  But the fact remains that the market for your emotions is vast and lucrative.  Companies will want to know you're happy if it makes them feel they're doing something right.  Other more insidious organizations may be tickled to learn that you're feeling deeply unsettled and on edge (right where some of them want you.)  Will the future be made of humans wearing constant poker faces, lest we be called out by computers?  Will there be surcharges for extra super-sized doses of happiness from certain places or products?  Or should we maybe turn the lens in on ourselves, and understand the nature of our own feelings, before we release them into the wild to be tagged and tracked...or hunted?

And remember, all of this information is taken from imagery alone.  We're not even really "plugged in" yet...
(Image courtesy rdn-consulting.com)






iPhones And Nunchucks...Together At Last

Ever worry about your own personal self defense in this troubled world?  Particularly, do you worry about the safety of your precious smartphone?  Embrace your inner ninja this year with the new iPhone nunchaku case.  It fits the iPhone 6 and 6 Plus, and does...well, this.




You'll at least distract any potential attackers or thieves with your ridiculousness.  And that's worth the $30 cost, right?

IS Hacks U.S. Central Command Twitter Feed, Posts Prankish "Leaks" Like The Trolls They Are

It seems that our once-raging war against terrorism has now, at least publicly, been downgraded to some unpleasant cyberbullying.

As reported by the BBC, the United States Central Command's Twitter account was hacked by the revolutionary Islamic fundamentalist group IS, who referred to their online troll brigade as "the CyberCaliphate" in the attack.  Their "CyberJihad" didn't seem to accomplish much more than ruffling a few feathers, despite the "leak" of "secrets" like a few upper-echelon bureaucrats' mailing addresses.

Nerdy terrorists.  Great, just what we need.
(Image courtesy bbc.com.)

The Centcom Twitter account, which was known to report on strikes against IS (before the account was taken down after the hack-attack), provoked a standard "appropriate measures" response as to what was being done in retaliation.  The hack occurred while President Obama was giving a speech on cybersecurity.

Several maps and diagrams were "released" by the hackers, but these appeared to be vague logistics of maritime armaments along the Chinese coast, as well as maps of various installations in North Korea.  Nothing was more of a "secret" than a little googling couldn't uncover, with much of the (completely non-threatening) information sourced from U.S.-based think tanks.

The full feed.  This could easily be an Islamic twelve-year old.
(Image courtesy Reuters.)

According to Reuters, The Defense Department wasn't flustered, stating the government "views this as little more than a prank, or as vandalism...It's inconvenient, it's an annoyance but in no way is any sensitive or classified information compromised," Pentagon spokesman Army Colonel Steve Warren said.Nevertheless, when posted in conjunction with incendiary (fake) headlines reading "PENTAGON NETWORKS HACKED!", the IS troll brigade probably raised a few heartbeats in Washington.  For a minute.  Then we continued bombing them in real time, without needing to tweet about the success.  The "CyberJihad's" silence in America will speak to that.

Unfortunately in France, the AnonGhost cyberterrorism group, a pro-Islamic organization, have tried to terrorize French websites in wake of the Charlie Hebdo attacks.  The UK Mirror reports that larger and more notorious computerized collective Anonymous have vowed revenge for the Charlie Hebdo attacks and have been plaguing IS sites throughout the last week.  This e-poking might escalate to even further name-calling and photoshopped images of completely unbelievable terrorist victory.  In the meantime, they can continue to spam the internet with narcissistic content worthy of a facebook-addicted tween.

Just...no.  Not happening, guys.
(Image courtesy mirror.co.uk.)


Space Station Sunday: Dragon Flies, Flies Fly, And A Space Movie Rolls

Good evening, space fans!  Welcome back to another installment of all the best news from low-Earth orbit.

Yesterday, a SpaceX Falcon 9 rocket successfully launched a Dragon capsule bound for the ISS, bearing over 5,100 payload pounds of scientific supplies, food, and equipment.  According to Reuters, in a novel approach to recovering the 14-story Falcon 9 rocket boosters, SpaceX CEO Elon Musk had planned for the discarded boosters to be remotely flown to an offshore landing site.

Like a giant, extremely expensive game of lawn darts...with rockets.
(Image courtesy SpaceX.com.)
 
Remarkably, the first rocket did indeed hit its target, on an ocean landing pad some 500 miles off the Florida coast.  Unfortunately, it fell apart soon after.  Musk tweeted that the rocket's “Grid fins worked extremely well from hypersonic velocity to subsonic, but ran out of hydraulic fluid right before landing.”  The hydraulic fluid, which operated the four maneuverable grid fins to remotely position the rockets and stabilize their descent, will be augmented in the next mission so that another attempt at safely landing the rockets may be made.

SpaceX, which is under a $1.6 billion contract to NASA for ferrying supplies to the ISS, is the current closest replacement the United States has for its sidelined Space Shuttle program.  After the fiery disaster that left an Orbital Sciences Corp. rocket decimated last October, SpaceX is now the go-to American rocketry provider to the ISS.  This mission was the fifth of a slated twelve.

The Dragon, breathing fire during liftoff.
(Image courtesy SpaceX.com.)


One of the most interesting bits of cargo aboard the SpaceX Dragon is a colony of fruit flies, which are endlessly annoying on Earth but may contribute to significant scientific research aboard the ISS.  Fruit flies' immune system responses are a close approximation of those found in humans, and research on how they react to microgravity could lend useful results for humans undergoing the same events.  This is particularly notable due to the fact that the fruit flies will be exposed to various microbes that (due to lack of gravity and subsequent cellular structural changes) become more virulent in a space environment.  Yes, those pesky little bugs might end up figuring out how to someday save a sick spacefarer.

 
And they don't even have to go through all the crazy intense training!
(Image courtesy NASA.gov.)




When the Dragon does dock at the ISS, it will be among five other spacecraft moored there.  But the design of the ISS conveniently allows room for all of them.

Plenty of parking space in space.
(Image courtesy NASA.gov.)


Another scientific experiment of interest this week on the ISS was the Haptics-1 experiment, which NASA defines as, "studying the feasibility of controlling robots on the ground from space with a crew member using an advanced joystick that provides haptic feedback."  Basically, the astronauts use a joystick with a rumble-pack that allows them to better sense the issues a robot rover on a planet below might be encountering.  This allows for refinement of motorized tasks and better overall control of the situation on the ground.  From an extremely speculative perspective, our astronauts could someday use this technology to land robot rovers on a foreign planet and, instead of getting put into harm's way themselves, simply feel a buzz in their hand controls if aliens were to shoot up the robots.

This is particularly interesting to study on the ISS, for the reactions from the haptic controller would have immediate effect on the astronaut's physical position while in microgravity.  An astronaut might have to buckle himself or herself to a seat just to deal with even the smallest amount of force exerted on them from the controller.

And in some artistic news to compliment the science, NASA astronaut Terry Virts and Commander Butch Wilmore spent time using an IMAX camera to document interior scenes from the ISS.  This footage will be part of an upcoming 3D movie called "A Perfect Planet."  According to NASA, the film will be for audiences of all ages and will illustrate "the importance of conservation, sustainability and environmental awareness for future generations."  

Saudi Arabia, from a particularly peaceful perspective.
(Image courtesy Butch Wilmore / #AstroButch.)

That's all from orbit for this week, space fans!  Thanks for reading and be sure to check in next week for even more awesomeness above the atmosphere...watch this space!


A perfect planet...it's just the humans we have to worry about.
(Image courtesy Butch Wilmore / #AstroButch.)

Forget Chess Or Jeopardy, This Poker-Playing Computer Is Near-Unbeatable

Sure, you might have survived dysentery playing Oregon Trail back in the day, or perhaps you currently enjoying slaying beasts or conquering lands in modern computer games.  But now, a new computer program can compete against even the most savvy players when it comes to a time-honored game of wits and skill:  poker.

Know when to hold 'em, know when to fold 'em, know when to walk away, and when to POWER OFF.
(Image courtesy pcmag.com.)

According to vocativ.com, a new poker-playing computer has emerged as a champion among gaming machines.  While there is a long history of computers being able to understand and perform exceptionally well in "perfect information" games (which are games where both players are aware of all decisions that have been made during the progress of the match, such as checkers or chess), a new system of "learning" allowed for the unexpected.

"Solving" the game of Texas Hold 'Em via a series of bets and bluffs, the Cepheus poker-playing computer fascinatingly was taught to learn from its own mistakes.  The scientists behind the project first instructed Cepheus in the basic rules of Texas Hold 'Em and had the machine play numerous games against itself to determine a variety of outcomes.  As this occurred, Cepheus compiled a list of "regrets", where it could have bet differently, bluffed, or folded for a more auspicious outcome.

All poker players know what that kind of regret feels like.  Cepheus actually learned from it.
(image courtesy empireonline.com.)

Cepheus was then programmed to act on its most major regrets while ignoring the lesser ones.  Eventually, a methodology emerged for Cepheus to navigate bets and bluffs in the most effective ways possible, and the "regret" list scaled down to near zero.  This mathematical take on the game allowed Cepheus to achieve near-perfect play.

Computer scientist Michael Bowling, the lead author of the study, explained that Cepheus's techniques could be extrapolated to a much wider set of purposes.  He explained, "...the techniques that we used to solve the game apply even more broadly than entertainment activities. I’m talking about any decision-making scenario. Politics becomes a game. Auctions become a game. Security becomes a game.”

"A game for me to WIN, mwahaha..."  -Cepheus, probably.
(Image courtesy theguardian.com.)

Feeling lucky?  You and Cepheus can duke it out here.  Just remember that while Cepheus's skills aren't quite perfect yet, the computer is operating well above the odds of chance thanks to its knowledge, and will likely beat you in the long run.  Having played over a billion billion hands (more poker than the entire human race has ever played) definitely gives it an edge, so don't lose your shirt!  The computer won't need it, anyway.

Cepheus is out there...don't get stung!
(Image courtesy bamfstyle.files.wordpress.com.)

Compositions From Composites: New 3D-Printing Materials To Include Wood, Stone, Iron

The concept of creating objects on demand using 3D-printing technology has caught the eye and imagination of artists and designers worldwide.  The scope of what can be made - from mud huts to human skin to prototype motorcycle parts - grows by the day.  Now, the palette of available materials for 3D printing expands still further, and will soon include composite filaments of wood, stone, iron, and bronze.

L-R:  Bronze, limestone, iron, and maple:  the remix.
(Image courtesy 3ders.com.)

According to engadget.com, the MakerBot 3D-printing company is moving past plastics and by late 2015, will have developed printable composite filaments of maplewood, limestone, iron and bronze.  The items created with these materials retain the visual look and some of the strength of the main material, but the plastic that also comprises the composite lends a lighter feel.

The cavemen would be so proud of how far we've come.
(Image courtesy engadget.com.)

The physical elements of the source material retain several characteristics that would make prototype printed parts much more accurate to the real thing.  Metal composites can be magnetized.  Wood composites smell like wood, and can be stained, sanded and treated as normal nature-grown wood would.

Can't carve?  No worries, just print!
(Image courtesy 3dprint.com.)

Other filaments can glow in the dark or change color by temperature, but these new composites are good for more than just novelty.  The wood and iron filaments create a convincing hammer (although the functionality of such a hammer is still being improved on.)  The iron filaments can create nuts and bolts. All that's required to print the different materials are swappable "Smart Extruders", which manipulate the filament composites into your desired items.

As reported by 3dprint.com, MakerBot CEO Jenny Lawton expressed enthusiasm about the upcoming year, telling fans at the 2015 Consumer Electronics Show that "...for 2015, we are focused on enhancing the overall MakerBot 3D Ecosystem by listening to our users, fine-tuning our 3D printers, iterating our software and apps to unlock their full potential, and launching new MakerBot PLA Composite Filaments as well as services that will make 3D printing even more interesting and accessible.”

What could these new artistic abilities create for you?

3D-printing in limestone could make for some very ambitious projects...
(Image courtesy whiteclouds.com.)

3D-Printed "Exo" Prosthetics Give A Lightweight Leg Up

With America's wars in Iraq and Afghanistan apparently concluded, a major source of the horrors our servicemen endured - losing body parts to improvised explosive devices - will hopefully now be curtailed.  But for the many whom these injuries have affected, as well as for those who have biological, accidental, or other medical issues that would cause the loss of a limb, art and science have combined to help rebuild the missing pieces.

The Exo, not alive, but definitely kicking.
(Image courtesy gizmag.com.)

As reported by wired.com, artist William Root (of NYC's Pratt Institute) has teamed up with MIT to produce effective, comfortable, and cool-looking prosthetics that are created via 3D printing.  Root's desire to combine form and function sacrificed nothing from the aesthetic nor biomechanical sides of the prosthetic process, which is in itself an innovative task.  “Prostheses are not aesthetically pleasing, extremely expensive, and difficult to produce,” he noted.

Using MIT's "Fitsocket" technology from their Biomechatronics Lab, a scan of the prospective recipient's leg is taken.  The Fitsocket technology adeptly gauges the strenth or give of the recipient's remaining tissue, then forms a perfectly specialized "socket" to join the wearer to the limb.  This data is then also used by Root to create a 3D model of the recipient's leg, using a stress analysis tool to determine where the new "Exo" limb would need the most weight support and how to avoid weak points.  A mesh structure is then rendered using this information.

Yes, it will eventually probably be used to make robots in your own image.  We'll deal with that later.
(Image courtesy beforeitsnews.com.)

The sintered titanium-powder (or heavy-duty plastic) mesh gives a minimalist yet realist visual impression of a leg.  While not as traditionally inconspicuous-acting as a flesh-toned limb trying to blend in, Root feels part of the part's new power is its unwillingness to appear as an imposter appendage like something that "crosses into the Uncanny Valley."  Eventually he plans for wearers to be able to fashionably customize their hot new legs to their personal tastes.

Unfortunately they're not yet available in "Crazy Stilts" version yet.
(Image courtesy diamondesqproductions.com.)


Root's business proposal for the Exo, as cited by 3dprintingindustry.com, illuminates the scope of his hope both in quantity and quality, stating, “There are over 2 million amputees in the United States with 185,000 amputations each year. Over 90% of those amputations are lower extremity amputations; millions of Americans are suffering from hindered mobility. Prostheses enable patients to regain their freedom and much of the functionality they had lost. At the same time they help to restore the amputees’ spirit and help with the psychological recovery from having lost part of oneself.”

Best of all, Root's current designs allow the limbs to be printed for as little as $1,800, where traditional prostheses could cost ten times that.  While specialized knee, ankle, or added-mobility joints will cost more, overall costs would likely fall as 3D technology escalates ever more rapidly.  Though the current "Exo" models are not tested to bear full human weight yet, this problem is being analyzed, with the Fitsocket computer program experimenting with where different points could feasibly be augmented to bear more of the burden.

The Fitsocket testing hardware has got your legs, and it knows how to use them.
(Image courtesy wired.com.)

The specialized socket fits, lightweight lift, unique design and ever-decreasing manufacturing costs could make life a lot happier for thos requiring prostheses.  And just as soon as the proper weight ratio is figured out on the Exo, you could use one to help jump for joy.

A closeup of Exo's mesh-meat.  This kind of cage means freedom!
(Image courtesy hexapolis.com.)